
For some reason cloning dinosaurs fails about half the time (costing you money regardless) while splicing two types of dinosaurs together never fails (and is far cheaper, too). But Monte Cristo even messes this area up. Creating dinosaurs is fun, especially later in the game when you gain access to "mutant rays," which can cause all sorts of weird things to happen. That leaves using the laboratory to create new dinosaurs, and here, finally, Dino Island has some success. Dino Island allows you to create four types - races, obstacle courses, fights, and destruction derbies - and it even allows you to add things like fire walls and rocks and pits and power-ups into the arena, but the shows just don't work because they have to be short (less than one game hour), because they're not all that different from each other (an obstacle course is just a race after all, and all the show floors have to be flat rectangles), and because they're not entertaining to watch. So there isn't anything to it.Īs for dinosaur shows, they end up being pretty boring. You just have to specify how big the exhibit should be and how often farmers should deliver food to it, and you're done. As opposed to, say, Zoo Tycoon: Dinosaur Digs where you have to give dinosaurs the right type of terrain and foliage, creating a dinosaur exhibit in Dino Island is simplicity itself. But none of these things really work well. Dino Island sounds promising in this department, because not only do you get to display dinosaurs and create shows for dinosaurs, you also get to play mad scientist and create new dinosaurs. That means for it to work, it has to succeed in at least one of two other areas: either the game has to look and sound really good so it's fun to watch, or the dinosaurs have to be really fun to deal with. In other words, Dino Island isn't a very good strategy game. Plus, Dino Island allows you to make dinosaur shows (mostly races or fights), and it's easy to make guests happy with the shows. The problem is, between them the classes like everything, and so in order to make them all happy you just need to construct a variety of different attractions, and display a variety of different dinosaurs, things you'd do anyway.

For example, children like large, pretty dinosaurs while "hooligans" want violence. It doesn't just have guests it has classes of guests, and the classes all want different things. The other mainstay for amusement park management games is keeping guests happy, and Dino Island even tries something new here.
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(And yes, it's a bad sign when leaving the game to watch TV is a good strategy.) Then when you get back, you have lots of money for expanding your park. but it doesn't, and so one of the more effective strategies in the game is to buy a few dinosaurs and set up a few attractions and then wander away for an hour. Now, if Dino Island imposed a time limit on you, money would still be a factor. It takes almost no effort to make money in the game - I even tried to lose money without success - and so the only question is how quickly you earn it. But in Dino Island, money is barely an issue at all.
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Maybe you have to balance profits with making guests happy, or maybe money is the only thing, and you just need to figure out how to gain it quickly enough. Dino Island is a disaster from start to finish, and no part of the game works.įor starters, at the heart of every management game is making money. Since there have been several theme park management games released in the last few years, you'd think developer Monte Cristo Multimedia would have had an easy time getting the basics right, and that if they had stumbled anywhere, it would have been in adding dinosaurs to the mix.


The goal in Dino Island is to run a dinosaur theme park. Park owners will also decide on the placement of burger stands, haunted houses, and other popular attractions. Mini-games include racing, steeplechases, fighting, a destruction derby, team sports, and capture the goat. Players will attempt to attract tourists by assembling an impressive, and scary, collection of dinosaurs. Players will begin the game with 20 basic dinos, but breeding and genetic design allow the creation of thousands of everyone's favorite extinct reptiles. With Dino Island, everyone who's ever wanted to own their own personal Jurassic Park can get to work and start breeding dinosaurs.
